Conpulsion: Games on Demand and Vincent Baker
Conpulsion happened this weekend in Edinburgh - actually it's probably still going, as the final traditional pub quiz is possibly not over yet. But I'm back home after a long, tiring and absolutely fabulous weekend.
I was part of the eternally tireless Games on Demand team together with Joe Murphy, Pooka, Scott, Matt and Adam, a super swell and awesome bunch of guys. We had games running continuously, at least to full games in each slot over the weekend, plus playtests on the side.
Saturday didn't start too bad, as we got together for a game of In a Wicked Age and guest of honour Vincent Baker joined us. Pooka acted as GM, and we worked ourselves through a full chapter involving homunculi rebelling against wizards, weird poisons, missing genitals and more stuff than I could possibly account for.
On another table punters demanded Primetime Adventures, and judging from the screams and giggles coming from the players there, that went down very well as well. So well, in fact, that the group decided to meet again Sunday to play an episode more!
In the afternoon I ended up running a bunny scenario of The Shadow of Yesterday, using pre-made rabbits by Jason Morningstar. The three rabbits faced more dangers and excitement that is good for you - it ended well, but boy do rabbits lead a stressful life.
Sunday started for me with a game of Inspectres run by Adam, which I enjoyed, especially the confessional scenes. They rock.
I was actually not sceduled to run a game in the Sunday afternoon slot, but a couple of guys wanted to try Burning Empires, and I knew Neil Gow was around somewhere as well with the same wish, so that's what we did. I ran the demo scenario "Fires Over Omac" that is designed to show off the main features of this intimidating monster game, as well as sell it. And I think we did. That was an intense three hours of gaming, no breaks, all-out colour and action, ending in the player characters successfully assaulting and taking over the bad guys' space station and kicking me, the GM's, ass. Wonderful.
I'm in no doubt the GoD was a huge success, and I was enjoying it just as much as everyone else involved, I think, as we managed to attract more and more people to try our hippie games over the two days.
All the guys and girls I met, talked to and gamed with at Conpulsion: thank you so much. You totally made this a great experience!

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